Application Design 1 / Project 3: Low-Fi App Design Prototype
Teh Ming En/0364908
Application Design 1-Bachelor of Design (Honours) in Creative Media--Taylors University
Project 3: Low-Fi App Design Prototype
Instructions
Project 3: Low-Fi App Design Prototype
For this task, we are required to create a low-fidelity prototype of our
chosen mobile application using Figma. This prototype will include wireframes
and a visual design concept consistent with the app's branding. The goal is to
test and validate the user flow and experience before going to high-fidelity
prototypes. After completing the prototype, we need to conduct usability
testing to collect the feedback and suggestions for the prototype.
UI Kit & Plug-in Tools
I have downloaded a set icon design for the prototype from the Figma
community. After that, I created the UI kit for the prototype which includes
typography, color scheme, and icon design. Besides that, I also used
plug-in tools such as ColorZilla and WhatFont to identify the color and font
from the brand.
I have downloaded other shopping apps when started doing project one. I have
selected a few examples that I think can be used as references, such as
Shopee and Banggood. Mr. Zeon suggested me can go to Behance's website to
find more references and inspiration.
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| Fig 2.1 Starting & Register Pages |
After choosing the screen size and setting the margins, I started working on the start page and the signup page.
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| Fig 2.2 Version 1 UI Design |
Initially, I designed the app to be more generic, to look like a traditional shopping app. Not too different from the original.
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| Fig 2.3 Version 2 UI Design |
After Mr. Zeon's suggestion, I looked for more inspiration and references on the Internet. I tried to make this app simple but not lose its modern feel.
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Fig 2.4 Drawing Icons / Buttons |
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| Fig 2.5 Prototype Flow in Figma |
After designing the layout of everything, I started to design the interaction between each page.
Low-Fi Prototype
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| Fig 3.1 Onboarding Pages |
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| Fig 3.2 Loading, Register, Log In & Verification Pages |
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Fig 3.3 Home & Search Pages |
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Fig 3.4 Filter Pages |
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| Fig 3.5 Product Details & Selection Pages |
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| Fig 3.6 Cart Pages |
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| Fig 3.7 Vouchers & Category Pages |
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| Fig 3.8 Checkout Process Pages - A |
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| Fig 3.9 Checkout Process Pages - B |
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| Fig 3.10 S-Coin Center Pages |
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| Fig 3.11 Notification Pages |
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| Fig 3.12 Profile, Tracking & Setting Pages |
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| Fig 3.13 Overall Low-Fi Prototype |
User Testing
We need to conduct usability testing using a low-fidelity prototype with
three user scenarios. Each participant will be assigned one scenario and
provided with written instructions. The testing will involve participants
interacting with the prototype on my computer while screen recordings
capture their sessions. The feedback will be collected through guided
questions and used to refine the wireframes. I have conducted this test
offline, with users used my computer to test the prototype and I recorded
the screen to complete the test.
Fig 4.1 Low-Fi User Testing Video
Low-Fi Youtube Link:
https://youtu.be/tefC66L1Kk0
User One: Yi Shim
Scenario:
You are a new user. Imagine you have just downloaded the app, you have to
register as a Senheng app user. Then proceed with a normal shopping process.
Your tasks include:
- Claiming a voucher,
- Applying the filter function when searching products,
- Adding a product to the cart,
- Applying the voucher at the checkout page,
- Selecting a payment method and place the order.
User Two: Rachel
Scenario:
You are a loyal Senheng app user. Imagine you plan to redeem free items
using your accumulated S-Coins today. Your tasks include:
- Log in to the app and go to the S-Coin Centre,
- Go to the products searching page and search,
- In the products details page, redeem the product directly,
- Go to checkout and select a payment method.
- Place the order.
User Three: Joanna
Scenario:
You are a Senheng app user. Imagine you have already placed an order through
the app. Today, you are doing the daily routine on the Senheng app. You can
explore the app then complete the task. Your tasks include:
- Log in to the app,
- Complete the daily check-in,
- Check messages in the notification center,
- Check your order status in the app.
User Feedback
Fig 4.2 Feedback For Each User Scenario
After refining the prototype based on the user feedback, I came up with the
final outcome.
Final Outcome
Fig 5.1 Low-Fi Prototype Demonstrating Video
Youtube Link: https://youtu.be/wgf6bm2P90o
Figma File:
Fig 5.2 Low-Fi App Design
Figma File Link: https://www.figma.com/design/F7AVjJhzSJvbaIJrfrX8hU/Senheng-app-Lo-Fi?node-id=0-1&m=dev&t=C0JSixXr3clwpJvr-1
Prototype:
Fig 5.3 Low-Fi App Design Prototype
Feedback
Week 11:
- You can find more inspiration or references online using the Behance website.
- I was suggested to add the onboarding page before entering the main page.
Week 12:
- Adjust curved details in each page.
- Determine what the user needs to do in the scene.
Reflections
In Project 3, I should say the process was enlightening and challenging. Initially, I felt excited as this project allowed me to bring ideas to life in a structured way. However, as I delved deeper into the process, I quickly realized that it was not as simple as I thought. Every decision about layout, user flow, and functionality required a lot of thought and refinement. While each adjustment needs a time, but it brought the design closer to a better and user-friendly structure.
Despite the difficulties, the process offered valuable lessons. I gained deeper insights into user-centered design principles and the importance of feedback. Although the final low-fidelity prototype may not be perfect, it represents an important step in my learning journey.


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